We’re focused on building a mobile game that brings together the gaming community and cannabis enthusiasts in a fun way.
LBC Studios is an independent game studios founded in Langley, British Columbia in 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded first with the purpose of the creation and development of a AAA-quality, marijuana-themed mobile game.
LBC studios first title “Hempire” was launched worldwide on April 20,2017. The team creating Hempire is composed of over 20 people based out of a Vancouver, BC office that have been integral to the production of over 100 video game titles.
“Building a thriving company with my partner that honours a positive message around cannabis and strengthens the tech sector in my community continues to be a privilege. The results speak to the quality of the team we have surrounded ourselves with. Driven by passion and purpose, I look forward to continuing to build LBC studios as a world-class gaming studio.”
“Working on this project with the LBC team has been an incredible growing experience. I feel extremely fortunate to have worked with so many talented and motivated individuals.”
“It means a lot to me that we positively contribute to the day-to-day lives of our players, and that we’ve cultivated meaningful relationships with our Community, and our team of All-Star Devs.”
“I enjoy working at LBC because of the dedicated team behind the scenes and our highly engaged community of players.”
“Dennis and Solon have created a very special game studio that I think is setup for amazing success. To be part of it this early and be able to contribute to its success is why I’m here.”
“I’ve worked in the gaming industry over a decade. There’s something about creating something out of an idea that people can then interact with around the world that I find amazing.”
“Game development is a lifelong study, and there is something very special about building vibrant communities, and games that people find engaging. I’m lucky to be able to continue this pursuit with the incredibly talented people that work at LBC.”
“Are YOU the next Lead Artist?”