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Lead Software Engineer

We are seeking an experienced technical team leader to grow, maintain, and oversee all technical aspects of LBC’s projects. The successful candidate understands freemium mobile games running high-frequency live operations, will set and maintain standards across all programming practices, will manage a world-class team of engineers at different levels of experience, and will proactively identify and address technical risks. The most desirable hard skills the successful candidate will bring to the table are expertise in AWS, C# Unity, JAVA, and PHP, but they will also be approachable, ensuring that their team members are comfortable coming to them with concerns, and that their voices are heard across the team as a whole.

As our Lead Software Engineer you will have your eyes on the big picture—you are the technical vision holder at the studio, proactively identifying business and multi-project needs—but you’ll also ensure that the details required of happy, challenged, and high-performing technical teams are covered. You will leverage your expertise in the latest technologies and tools to add value across all technical implementations.

Finally, when the chips are down and your team is tired, you will jump in and get your hands dirty in the trenches alongside them.

This is a full-time in-office role with the possibility of some remote work.

RESPONSIBILITIES:

  • Maintain and update a secure and scalable server environment based on:
    • AWS managed by CloudFormation
    • Apache, PHP, PostgreSQL, and Redis
    • Ubuntu Server
  • Maintain and update the LBC development infrastructure based on:
    • Git, Gitolite, and Subversion
    • Python 3 and Flask
    • NGINX and uWSGI
    • Ubuntu Server
  • Create and maintain new build pipeline for the game client and assets that is based on Jenkins and interfaces with the existing development infrastructure
  • Provide additional development for the Unity3D/C#-based game client, targeting the Android and iOS mobile platforms
  • Provide technical assistance in publishing the game to the Apple, Google Play, and Amazon app stores
  • Program games and applications in C# / Unity or other languages as needed
  • Assess, develop, debug, maintain, and set code standards
  • Effectively scope and define project requirements
  • Work with existing frameworks, developing new frameworks and functional specifications
  • Aid in developing game concepts
  • Optimize game performance, code stability, code refactoring
  • Propose creative solutions to meet product goals and develop programming best practices
  • Develop admin tools and frameworks to aid in future release updates
    Work effectively in cross-functional teams; participate and contribute at team meetings
  • Mentor and lead other software engineers
  • Be a champion of our studio values and work to build consensus and buy-in from your team
  • Collaborate with remote team members to identify, produce, and deliver tasks on time
  • Update all areas of the game client and the server application for any current and future projects
  • Provide additional Unity3D and server application development as needed

REQUIREMENTS

  • 5+ years of experience leading technical teams in the games industry, with 8+ years of experience developing front- and back-end code and architecture
  • Experience in mobile and freemium (versus large-organization triple-A premium games)
  • Strong expertise in C# Unity, PHP, and JAVA
  • Demonstrated expertise in effective Agile workflows
  • Demonstrated experience in managing and scaling high-performing technical teams
  • Demonstrated experience in managing multiple projects simultaneously
  • Demonstrated experience working directly with creative teams, product teams, and product owners.
  • Ability to communicate complex technical issues with ease, even to less technical team members
  • Ability to adapt existing technical processes and demonstrate success
  • Top-tier communications skills

PERKS & BENEFITS:

  • Downtown office, steps from the skytrain, with unlimited snacks, coffee, and beer
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or call 778-995-7467:

 Intermediate Software Engineer

We are seeking an Intermediate Engineer and Back-End Specialist to tackle a variety of technical tasks. The successful candidate will own their systems end-to-end and influence the direction of our technology while implementing flexible and scalable solutions. The successful candidate is a self-motivated team-player who will implement and maintain many aspects of Hempire’s continued development including AWS, app security, build updating, source control, and additional server application development.

This is a full-time position.

RESPONSIBILITIES:

  • Maintain and update the current LBC development infrastructure
  • Optimize server performance
  • Collaborate on the design and development of a Java microservices server architecture using open-source technologies
  • Support the software development life-cycle for the server
  • Maintain, update, and create a build pipeline for the developed software and the existing development infrastructure
  • Assess, develop, debug, maintain, and set standards for code
  • Strong ability to scope and define project requirements
  • Strong communication skills to collaborate with remote team members to identify, produce, and deliver tasks on time
  • Drive improvements to process and direction
  • Develop tools, features, pipelines, and frameworks to be used in the development process
  • Take charge on improving our development processes and system architecture
  • Collaborate with project leads to establish engineering tasks and schedules
  • Work with designers and senior engineers to help drive game features
  • Provide technical leadership on a team of seasoned developers skilled in front-end technologies
  • Maintain, update, and secure the current scalable server environment

REQUIREMENTS:

  • At least 5 years of experience working as a server engineer
  • Working knowledge of Java and PHP
  • Working knowledge of Spring, Hibernate, and other open-source technologies preferred
  • Working knowledge of PHP for scalable secure server development
  • Multiple shipped titles using backend services
  • An interest in the Gaming Industry
  • Experience building development build infrastructure and pipelines
  • Ability to comfortably move across high-level technical design, detailed technical design, implementation, and operational support
  • Lead the gathering of functional requirements, developing technical specifications, and project & test planning
  • Experience implementing/integrating unit/integration/load tests
  • Familiar with more than one software development methodology, ideally experience with SCRUM and/or KANBAN
  • Working proficiency in English

PERKS & BENEFITS:

  • Downtown office, steps from the skytrain, with unlimited snacks, coffee, and beer
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form.

Community Associate 

We are seeking a Community Associate to join our growing team. You will work alongside our Marketing, Design, Production, QA and Engineering teams to build, grow and manage the online communities for Hempire, the world’s best cannabis mobile game. These communities are hosted on Facebook, Twitter, Instagram, Reddit, Slack, and the internal Hempire forums via KT Play.

The ideal candidate is deeply empathetic, a great communicator (both verbal and written), enjoys mobile games and is either already familiar with, or wants to learn more about cannabis culture. Creativity and organization will be required to craft announcements and competitions. Objectivity and compassion will be key to drafting and evolving policies for our communities, and to mitigate interpersonal conflicts that may arise.

You will become an expert on Hempire, and represent the company in the community, as well as advocate player feedback to our development team. This is a full-time in-office position.

Core hours for the Community team are Monday-Friday 10-3pm, with remaining tasks to be completed on a case-by-case basis. As Hempire is a live game, issues and tasks regularly come up outside core hours, so our ideal candidate is someone who thrives on a flexible schedule, and is both accountable and self-driven. 

RESPONSIBILITIES:

• Reporting to our Community Manager on a variety of player-focused activities
• Adopt and maintain the key messages of the Hempire product and team—responsible, legal growth and consumption of cannabis and cannabis products
• Engage the community in-game, via social networks, and possibly at conventions
• Become an expert on Hempire
• Be attentive to customer needs and concerns; demonstrate empathy and tact
• Meet customer requirements through the first-contact resolution
• Confirm customer understanding of the solution and provide additional customer
education as needed
• Pro-actively inform other departments of potential issues and offer solutions to assist with problems
• Represent the players in discussions with the production team
• Occasionally write, publish, and manage community-oriented content (news, devblogs, changelogs, surveys, etc.)
• Write and edit publicity material, articles, and reports

REQUIREMENTS:

• Previous experience in the gaming industry preferred
• 1+ years of customer service and/or community-management experience
• Experience in the online space: social media channels, forums, websites, IRC etc.
• Bonus for experience as a moderator
• Able to adopt appropriate tone and style in different messaging as required – from forums to blogs to tweets
• Must have strong written and verbal communication skills in English
• Must have working knowledge of Google Suite (Docs, Spreadsheets, etc.)
• Graphic design skills, and experience with the Adobe Suite are a plus (Photoshop, Illustrator, Premiere)
• Experience working remotely is a plus
• Experience with cannabis and the cannabis community is a plus

PERKS & BENEFITS:

  • Downtown office, steps from the skytrain, with unlimited snacks, coffee, and beer
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or email hr@lbcstudios.ca

MARKETING ARTIST

LBC Studios is seeking a full-time Marketing Artist to join our growing team. You will work alongside our Marketing, Design, and Community departments to create art for a variety of advertising, user acquisition, and community-building purposes. The ideal candidate can leverage the art style of our games to create a wide range of assets in a variety of media formats. These will include, but not be limited to web graphics, social media art, ad creatives, photo editing, cinemagraphs, posters, and videos. Possessing the skills to conceptualise and create new campaigns and ideas, while using feedback from analytics and performance to optimise and improve on concepts, is a core focus of this position.  You must be versatile in your ability to quickly create new ads by manipulating existing art assets into polished, usable formats for a variety of purposes.

If working with a dynamic team creating top-tier mobile games sounds like your thing, drop us an email and share your passion with us!

 RESPONSIBILITIES:

  • Responsible for the marketing materials for all of our game titles, design engaging and innovative multimedia advertising assets including videos, trailers, static images, banner ads, playables, print, cinemagraphs etc.
  • Collaborate with Game Artists, User Acquisition Manager, CommunityManager to produce outstanding art and screenshots
  • Knowledge of App Store Art: screenshots, icons and guidelines
  • Knowledge of Advertising Art: mobile ads (end cards), web ads, social media ads, push message art
  • Brainstorm with Marketing Managers and assist with copywriting
  • Marketing campaigns that speak to the game’s brand while also aligning with the overall studio branding
  • Identify top-performing creative assets and develop a/b testing roadmaps to grow or maintain performance
  • Respond to ongoing opportunities to leverage pop culture and current events in the creation of relevant ads
  • Monitors best practices in UA creatives for the mobile games industry
  • Maintain and manage asset libraries
  • Creative analytic skills an asset – CRO (conversion rate optimisation), creative A/B testing, loading art assets
  • Test roadmaps to grow or maintain performance
  • Ability to understand test results thoroughly and use those insights to guide the creative direction
  • Visual Effects experience an asset alongside Video EditingExperience with social media advertising it’s also an asset – specifically Facebook Ads manager
  • Mobile game art experience an asset
  • Copywriting skills, ad copywriting and creative conceptualisation an asset

*Duties and responsibilities outlined above are representatives, but not all-inclusive.

 REQUIRMENTS

  • An excellent graphic design skillset, showcasing your abilities with layout, balance, colour, iconography and illustration
  • Minimum of 2 year’s experience in Marketing focused Digital Multimedia creation and/or Graphic Design
  • A passion for mobile games
  • Proficiency with the Adobe Creative Suite
  • Video editing experience
  • Excellent organisational, communication, and interpersonal skills
  • Post-secondary education in Art

 PERKS & BENEFITS:

  • Downtown office, steps from the skytrain, with unlimited snacks, coffee, and beer
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all, we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.

To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or Email HR@lbcstudios.ca

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