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Lead Software Engineer

We are seeking an experienced technical team leader to grow, maintain, and oversee all technical aspects of LBC’s projects. The successful candidate understands freemium mobile games running high-frequency live operations, will set and maintain standards across all programming practices, will manage a world-class team of engineers at different levels of experience, and will proactively identify and address technical risks. The most desirable hard skills the successful candidate will bring to the table are expertise in AWS, C# Unity, JAVA, and PHP, but they will also be approachable, ensuring that their team members are comfortable coming to them with concerns, and that their voices are heard across the team as a whole.

As our Lead Software Engineer you will have your eyes on the big picture—you are the technical vision holder at the studio, proactively identifying business and multi-project needs—but you’ll also ensure that the details required of happy, challenged, and high-performing technical teams are covered. You will leverage your expertise in the latest technologies and tools to add value across all technical implementations.

Finally, when the chips are down and your team is tired, you will jump in and get your hands dirty in the trenches alongside them.

This is a full-time in-office role with the possibility of some remote work.

RESPONSIBILITIES:

  • Maintain and update a secure and scalable server environment based on:
    • AWS managed by CloudFormation
    • Apache, PHP, PostgreSQL, and Redis
    • Ubuntu Server
  • Maintain and update the LBC development infrastructure based on:
    • Git, Gitolite, and Subversion
    • Python 3 and Flask
    • NGINX and uWSGI
    • Ubuntu Server
  • Create and maintain new build pipeline for the game client and assets that is based on Jenkins and interfaces with the existing development infrastructure
  • Provide additional development for the Unity3D/C#-based game client, targeting the Android and iOS mobile platforms
  • Provide technical assistance in publishing the game to the Apple, Google Play, and Amazon app stores
  • Program games and applications in C# / Unity or other languages as needed
  • Assess, develop, debug, maintain, and set code standards
  • Effectively scope and define project requirements
  • Work with existing frameworks, developing new frameworks and functional specifications
  • Aid in developing game concepts
  • Optimize game performance, code stability, code refactoring
  • Propose creative solutions to meet product goals and develop programming best practices
  • Develop admin tools and frameworks to aid in future release updates
    Work effectively in cross-functional teams; participate and contribute at team meetings
  • Mentor and lead other software engineers
  • Be a champion of our studio values and work to build consensus and buy-in from your team
  • Collaborate with remote team members to identify, produce, and deliver tasks on time
  • Update all areas of the game client and the server application for any current and future projects
  • Provide additional Unity3D and server application development as needed

REQUIREMENTS

  • 5+ years of experience leading technical teams in the games industry, with 8+ years of experience developing front- and back-end code and architecture
  • Experience in mobile and freemium (versus large-organization triple-A premium games)
  • Strong expertise in C# Unity, PHP, and JAVA
  • Demonstrated expertise in effective Agile workflows
  • Demonstrated experience in managing and scaling high-performing technical teams
  • Demonstrated experience in managing multiple projects simultaneously
  • Demonstrated experience working directly with creative teams, product teams, and product owners.
  • Ability to communicate complex technical issues with ease, even to less technical team members
  • Ability to adapt existing technical processes and demonstrate success
  • Top-tier communications skills

PERKS & BENEFITS:

  • Downtown office, steps from the skytrain, with unlimited snacks, coffee, and beer
  • Flexible scheduling
  • Competitive compensation
  • Growth and team-focused company culture
  • Monthly team social outings

ABOUT LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or call 778-995-7467:

Client-Side Software Engineer

We are looking for a client-side engineer with strong Unity experience to tackle a variety of technical tasks for LBC Studios. The successful candidate will own their systems end-to-end and influence the direction of our technology while implementing flexible and scalable solutions. The successful candidate is a self-motivated team-player who will implement and maintain many aspects of Hempire’s continued development as well as support any new work that is identified.

This is a full-time in-office role with one optional remote-work day per week.

Responsibilities:

  • Maintain, update, and secure the current mobile client
  • Maintain and update the current LBC development infrastructure
  • Optimize client performance
  • Collaborate on the design and development of the game client
  • Support the software development life-cycle for the client
  • Maintain, update, and create a build pipelines for the developed software and assets using Jenkins and the existing development infrastructure
  • Assess, develop, debug, maintain, and set standards for code
  • Scope and define project requirements
  • Collaborate with in-office and remote team members to identify, produce, and deliver tasks on time
  • Drive improvements to process and direction
  • Develop tools, features, pipelines, and frameworks to be used in the development process
  • Take charge on improving our development processes and system architecture
  • Collaborate with project leads to identify engineering tasks
  • Work with designers and engineers to help deliver game features

Position Qualifications

  • At least 3 years of experience working as a client-side engineer using C# and Unity
  • Working knowledge of Spring, Hibernate, and other open-source technologies preferred
  • Multiple shipped titles and clients
  • Experience building development build infrastructure and pipelines
  • Ability to comfortably move across high-level technical design, detailed technical design, implementation, and operational support
  • Experience gathering functional requirements, developing technical specifications, and creating project & test plans
  • Experience implementing integrating unit/integration/load tests
  • Familiar with more than one software development methodology, ideally experience with SCRUM and/or KANBAN
  • Working proficiency in English

Perks and Benefits:

  • Energetic, growth- and quality-of-life focused team culture
  • Downtown office space right on the skytrain line with unlimited snacks, coffee, and beer
  • Remote-work possibilities
  • Competitive compensation
  • Access to a  flexible health-spending account in lieu of benefits

About LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or call 778-995-7467:

Intermediate/Senior Game Designer

LBC Studio’s Game Designers are the vision holders and front-line, in-the-trenches soldiers responsible for designing and executing fun, engaging, monetizing experiences. They are hungry to learn, lead, and grow alongside our rapidly evolving studio and games.

As an LBC designer your passion for video games extends well beyond that of being a player; you are a creator. You strive to understand the mechanics and psychologies behind game experiences. You are always playing something, that list is ever-changing, and you are as eager to learn what the competition is doing as you are in bringing those lessons to bear at LBC. Deconstruction is your middle name, creativity is your bread-and-butter, and resourcefulness is the stallion on which you ride into the sunset.

LBC Designers adhere to a holistic design philosophy, considering all areas of the user experience including business targets, the creative vision, design pillars, and the community of players who love and support us.

Responsibilities

  • Work with the Lead Game Designer to develop and shape game systems and mechanics, and get buy-in from the team.
  • Drive significant areas of the game design and collaborate with artists and programmers to guide the look and implementation of features.
  • Work with the Lead Designer and Product Owner to identify and implement KPI-driven changes to the game via new features, new offers, and tuning of the above
  • Ensure that your design deliverables and tasks are properly tracked in JIRA and completed to the level of quality set by the Lead Designer. These tasks include, but are not limited to, character design, event design, dialogue, systems design, IAP offer design, and live operations management
  • Clearly document and communicate your game features to the team. Regularly update documentation to offer a useful work reference.
  • Fix design-focused bugs in data, and test your fixes
  • Mentor junior designers
  • Facilitate resolution of issues that require intervention, even on short notice or at odd hours
  • Other duties as assigned

Requirements

  • 3-5 years of professional experience in a game design disciplines, ideally on multiple projects, including mobile and AAA releases, or equivalent experience and education
  • Live ops management and freemium design experience
  • Self-motivated and demonstrated end-to-end ownership of tasks and responsibilities
  • Experience designing systems, characters, and/or economies on multiple shipped titles
  • Strong creative and editorial skills–conceptualizing, pitching, and writing
  • Strong communication skills
  • Strong collaborative skills
  • Ability to speak comfortably and professionally with technical and non-technical team members
  • Strong Spreadsheet Skills
  • Solid organizational and project management skills with the ability to scope and prioritize
  • Energetic, growth-focused team culture

Perks and Benefits:

  • Shared downtown office space with unlimited snacks, coffee, and beer
  • Flexible hours
  • Remote-work possibilities
  • Competitive compensation

About LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or call 778-995-7467:

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