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Lead Software Engineer

We are seeking an experienced technical team leader to grow, maintain, and oversee all technical aspects of LBC’s projects. The successful candidate understands freemium mobile games running high-frequency live operations, will set and maintain standards across all programming practices, will manage a world-class team of engineers at different levels of experience, and will proactively identify and address technical risks. The most desirable hard skills the successful candidate will bring to the table are expertise in AWS, C# Unity, JAVA, and PHP, but they will also be approachable, ensuring that their team members are comfortable coming to them with concerns and that their voices are heard across the team as a whole.

As our Lead Software Engineer, you will have your eyes on the big picture—you are the technical vision holder at the studio, proactively identifying business and multi-project needs—but you’ll also ensure that the details required of happy, challenged, and high-performing technical teams are covered. You will leverage your expertise in the latest technologies and tools to add value across all technical implementations.

Finally, when the chips are down and your team is tired, you will jump in and get your hands dirty in the trenches alongside them.

This is a Full-time role. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Maintain and update a secure and scalable server environment based on:
    • AWS managed by CloudFormation
    • Apache, PHP, PostgreSQL, and Redis
    • Ubuntu Server
  • Maintain and update the LBC development infrastructure based on:
    • Git, Gitolite, and Subversion
    • Python 3 and Flask
    • NGINX and uWSGI
    • Ubuntu Server
  • Create and maintain new build pipeline for the game client and assets that is based on Jenkins and interfaces with the existing development infrastructure
  • Provide additional development for the Unity3D/C#-based game client, targeting the Android and iOS mobile platforms
  • Provide technical assistance in publishing the game to the Apple, Google Play, and Amazon app stores
  • Program games and applications in C# / Unity or other languages as needed
  • Assess, develop, debug, maintain, and set code standards
  • Effectively scope and define project requirements
  • Work with existing frameworks, developing new frameworks and functional specifications
  • Aid in developing game concepts
  • Optimize game performance, code stability, code refactoring
  • Propose creative solutions to meet product goals and develop programming best practices
  • Develop admin tools and frameworks to aid in future release updates
    Work effectively in cross-functional teams; participate and contribute at team meetings
  • Mentor and lead other software engineers
  • Be a champion of our studio values and work to build consensus and buy-in from your team
  • Collaborate with remote team members to identify, produce, and deliver tasks on time
  • Update all areas of the game client and the server application for any current and future projects
  • Provide additional Unity3D and server application development as needed

QUALIFICATIONS:

  • 5+ years of experience leading technical teams in the games industry, with 8+ years of experience developing front- and back-end code and architecture
  • Experience in mobile and freemium (versus large-organization triple-A premium games)
  • Strong expertise in C# Unity, PHP, and JAVA
  • Demonstrated expertise in effective Agile workflows
  • Demonstrated experience in managing and scaling high-performing technical teams
  • Demonstrated experience in managing multiple projects simultaneously
  • Demonstrated experience working directly with creative teams, product teams, and product owners.
  • Ability to communicate complex technical issues with ease, even to less technical team members
  • Ability to adapt existing technical processes and demonstrate success
  • Top-tier communications skills

PERKS & BENEFITS:

  • Downtown office, steps from the Skytrain
  • Fully stocked pantry & fridge, coffee, and beer
  • Monthly Socials and Team-building Activities
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC was originally founded to develop the first AAA cannabis-themed F2P mobile game. Hempire was launched on April 20, 2017, and has been downloaded over 10M times! It has earned a 4.7 rating on the app and play stores. With Hempire’s success, LBC has grown into a team of over 35 people across a wide range of disciplines. Building off of Hempire’s success, we are developing new exciting titles for the F2P mobile game market driven by our core values:

Accountability -Communicate Fearlessly & Own Your Roles, Make Educated Decisions
Growth – Commit to Growth professionally, personally, and collectively
Honesty- Cultivate Community, open dialogue, respectful of others
Passion – Give energy to your work and your team. Take pride and be enthusiastic!

We cultivate the freshest interactive experiences in the mobile world. From concept to publishing, our free-to-play games are 100% home-grown, an expression of our passion, commitment to quality and driven by a purpose that will be remembered forever.

We Grow Games.
We Grow Communities.
We Grow Careers.


To apply, please send a cover letter AND resume to HR@lbcstudios.ca

Senior Full-Stack  Engineer

We are looking for a senior engineer with strong front- and back-end experience to tackle a variety of technical tasks for LBC Studios’ first game, Hempire. The successful candidate will own their systems end-to-end and influence the direction of our technology while implementing flexible and scalable solutions. The successful candidate is a self-motivated team-player who will implement and maintain many aspects of Hempire’s continued development including AWS, app security, build updating, source control, and additional server application development.

This is a Full-time role. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Maintain, update, and secure the current scalable server environment
  • Maintain, update, and secure the current mobile client
  • Maintain and update the current LBC development infrastructure
  • Optimize client and server performance
  • Collaborate on the design and development of a Java microservices server architecture using open-source technologies
  • Support the software development life-cycle for the client and server
  • Maintain, update, and create a build pipelines for the developed software and assets using Jenkins and the existing development infrastructure
  • Assess, develop, debug, maintain, and set standards for code
  • Strong ability to scope and define project requirements
  • Strong communication skills to collaborate with remote team members to identify, produce, and deliver tasks on time
  • Drive improvements to process and direction
  • Develop tools, features, pipelines, and frameworks to be used in the development process
  • Take charge on improving our development processes and system architecture
  • Collaborate with project leads to establish engineering tasks and schedules
  • Work with designers and senior engineers to help drive game features
  • Provide technical leadership on a team of seasoned developers skilled in front-end technologies

QUALIFICATIONS:

  • At least 5 years of experience working as a server-side engineer using Java and client-side engineer using C# and Unity
  • Working knowledge of Spring, Hibernate, and other open-source technologies preferred
  • Working knowledge of PHP for scalable secure server development
  • Multiple shipped titles, clients and backend servers
  • Experience building development build infrastructure and pipeline
  • Ability to comfortably move across high-level technical design, detailed technical design, implementation, and operational support

PERKS & BENEFITS:

  • Downtown office, steps from the Skytrain
  • Fully stocked pantry & fridge, coffee, and beer
  • Monthly Socials and Team-building Activities
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC was originally founded to develop the first AAA cannabis-themed F2P mobile game. Hempire was launched on April 20, 2017, and has been downloaded over 10M times! It has earned a 4.7 rating on the app and play stores. With Hempire’s success, LBC has grown into a team of over 35 people across a wide range of disciplines. Building off of Hempire’s success, we are developing new exciting titles for the F2P mobile game market driven by our core values:

Accountability -Communicate Fearlessly & Own Your Roles, Make Educated Decisions
Growth – Commit to Growth professionally, personally, and collectively
Honesty- Cultivate Community, open dialogue, respectful of others
Passion – Give energy to your work and your team. Take pride and be enthusiastic!

We cultivate the freshest interactive experiences in the mobile world. From concept to publishing, our free-to-play games are 100% home-grown, an expression of our passion, commitment to quality and driven by a purpose that will be remembered forever.

We Grow Games.
We Grow Communities.
We Grow Careers.


To apply, please send a cover letter AND resume to HR@lbcstudios.ca

Lead Software Engineer

We are seeking an experienced technical team leader to grow, maintain, and oversee all technical aspects of LBC’s projects. The successful candidate understands freemium mobile games running high-frequency live operations, will set and maintain standards across all programming practices, will manage a world-class team of engineers at different levels of experience, and will proactively identify and address technical risks. The most desirable hard skills the successful candidate will bring to the table are expertise in AWS, C# Unity, JAVA, and PHP, but they will also be approachable, ensuring that their team members are comfortable coming to them with concerns and that their voices are heard across the team as a whole.

As our Lead Software Engineer, you will have your eyes on the big picture—you are the technical vision holder at the studio, proactively identifying business and multi-project needs—but you’ll also ensure that the details required of happy, challenged, and high-performing technical teams are covered. You will leverage your expertise in the latest technologies and tools to add value across all technical implementations.

Finally, when the chips are down and your team is tired, you will jump in and get your hands dirty in the trenches alongside them.

This is a full-time in-office role. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Maintain and update a secure and scalable server environment based on:
    • AWS managed by CloudFormation
    • Apache, PHP, PostgreSQL, and Redis
    • Ubuntu Server
  • Maintain and update the LBC development infrastructure based on:
    • Git, Gitolite, and Subversion
    • Python 3 and Flask
    • NGINX and uWSGI
    • Ubuntu Server
  • Create and maintain new build pipeline for the game client and assets that is based on Jenkins and interfaces with the existing development infrastructure
  • Provide additional development for the Unity3D/C#-based game client, targeting the Android and iOS mobile platforms
  • Provide technical assistance in publishing the game to the Apple, Google Play, and Amazon app stores
  • Program games and applications in C# / Unity or other languages as needed
  • Assess, develop, debug, maintain, and set code standards
  • Effectively scope and define project requirements
  • Work with existing frameworks, developing new frameworks and functional specifications
  • Aid in developing game concepts
  • Optimize game performance, code stability, code refactoring
  • Propose creative solutions to meet product goals and develop programming best practices
  • Develop admin tools and frameworks to aid in future release updates
    Work effectively in cross-functional teams; participate and contribute at team meetings
  • Mentor and lead other software engineers
  • Be a champion of our studio values and work to build consensus and buy-in from your team
  • Collaborate with remote team members to identify, produce, and deliver tasks on time
  • Update all areas of the game client and the server application for any current and future projects
  • Provide additional Unity3D and server application development as needed

QUALIFICATIONS:

  • 5+ years of experience leading technical teams in the games industry, with 8+ years of experience developing front- and back-end code and architecture
  • Experience in mobile and freemium (versus large-organization triple-A premium games)
  • Strong expertise in C# Unity, PHP, and JAVA
  • Demonstrated expertise in effective Agile workflows
  • Demonstrated experience in managing and scaling high-performing technical teams
  • Demonstrated experience in managing multiple projects simultaneously
  • Demonstrated experience working directly with creative teams, product teams, and product owners.
  • Ability to communicate complex technical issues with ease, even to less technical team members
  • Ability to adapt existing technical processes and demonstrate success
  • Top-tier communications skills

PERKS & BENEFITS:

  • Downtown office, steps from the Skytrain
  • Fully stocked pantry & fridge, coffee, and beer
  • Monthly Socials and Team-building Activities
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC was originally founded to develop the first AAA cannabis-themed F2P mobile game. Hempire was launched on April 20, 2017, and has been downloaded over 10M times! It has earned a 4.7 rating on the app and play stores. With Hempire’s success, LBC has grown into a team of over 35 people across a wide range of disciplines. Building off of Hempire’s success, we are developing new exciting titles for the F2P mobile game market driven by our core values:

Accountability -Communicate Fearlessly & Own Your Roles, Make Educated Decisions
Growth – Commit to Growth professionally, personally, and collectively
Honesty- Cultivate Community, open dialogue, respectful of others
Passion – Give energy to your work and your team. Take pride and be enthusiastic!

We cultivate the freshest interactive experiences in the mobile world. From concept to publishing, our free-to-play games are 100% home-grown, an expression of our passion, commitment to quality and driven by a purpose that will be remembered forever.

We Grow Games.
We Grow Communities.
We Grow Careers.


To apply, please send a cover letter AND resume to HR@lbcstudios.ca

Senior Client-Side Engineer

We are looking for a Senior Client-Side Engineer with strong Unity experience to tackle a variety of technical tasks for LBC Studios. The successful candidate will own their systems end-to-end and influence the direction of our technology while implementing flexible and scalable solutions. The successful candidate is a self-motivated team-player who will implement and maintain many aspects of Hempire’s continued development as well as support any new work that is identified.

This is a Full-time role. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Create and maintain a new build pipeline for the game client and assets that is based on Jenkins and interfaces with the existing development infrastructure
  • Collaborate on the design and development of the game client
    Support the software development life-cycle for the client
  • Maintain, update, and create build pipelines for the developed software and assets using Jenkins and the existing development infrastructure
  • Assess, develop, debug, maintain, and set standards for code
  • Develop features for our long time running mobile app Hempire.
  • Push the envelope of your skills by getting training or peer programming to hone your abilities
  • Collaborate with in-office and remote team members to identify, produce, and deliver tasks on time
  • Maintain and distribute our Hempire game built in Unity for Android and iOS on a variety of systems.
  • Able to aim for scalability in our legacy applications and tools.
  • Debug and upgrade SDK’s as needed with minimal friction.
  • Develop tools, features, pipelines, and frameworks to be used in the development process
  • Take charge of improving our development processes and system architecture
  • Collaborate with project leads to identify engineering tasks
    Work with designers and engineers to help deliver game features
    Be a part of an interactive team that hosts game nights and other activities

QUALIFICATIONS: 

  • At least 5 years of experience working as a client-side engineer using C# and Unity
  • Shipped at least 1 production level title on Android and iOS.
  • Solid familiarity with Unity
  • Experience gathering functional requirements, developing technical specifications, and creating project & test plans
  • Familiar with more than one software development methodology, ideally experience with SCRUM and/or KANBAN
  • Working proficiency in EnglishExperience building and distributing content delivery systems such as Addressables, Asset Bundles.
  • Strong architecture skills and experience with software design patterns.
  • Bonus if you have- DevOps experience. Automating release process
  • Bonus if you have- Experience developing server architecture and systems.

PERKS & BENEFITS:

  • Downtown office, steps from the Skytrain
  • Fully stocked pantry & fridge, coffee, and beer
  • Monthly Socials and Team-building Activities
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC was originally founded to develop the first AAA cannabis-themed F2P mobile game. Hempire was launched on April 20, 2017, and has been downloaded over 10M times! It has earned a 4.7 rating on the app and play stores. With Hempire’s success, LBC has grown into a team of over 35 people across a wide range of disciplines. Building off of Hempire’s success, we are developing new exciting titles for the F2P mobile game market driven by our core values:

Accountability -Communicate Fearlessly & Own Your Roles, Make Educated Decisions
Growth – Commit to Growth professionally, personally, and collectively
Honesty- Cultivate Community, open dialogue, respectful of others
Passion – Give energy to your work and your team. Take pride and be enthusiastic!

We cultivate the freshest interactive experiences in the mobile world. From concept to publishing, our free-to-play games are 100% home-grown, an expression of our passion, commitment to quality and driven by a purpose that will be remembered forever.

We Grow Games.
We Grow Communities.
We Grow Careers.


To apply, please send a cover letter AND resume to HR@lbcstudios.ca

Lead Software Engineer

We are seeking an experienced technical team leader to grow, maintain, and oversee all technical aspects of LBC’s projects. The successful candidate understands freemium mobile games running high-frequency live operations, will set and maintain standards across all programming practices, will manage a world-class team of engineers at different levels of experience, and will proactively identify and address technical risks. The most desirable hard skills the successful candidate will bring to the table are expertise in AWS, C# Unity, JAVA, and PHP, but they will also be approachable, ensuring that their team members are comfortable coming to them with concerns and that their voices are heard across the team as a whole.

As our Lead Software Engineer, you will have your eyes on the big picture—you are the technical vision holder at the studio, proactively identifying business and multi-project needs—but you’ll also ensure that the details required of happy, challenged, and high-performing technical teams are covered. You will leverage your expertise in the latest technologies and tools to add value across all technical implementations.

Finally, when the chips are down and your team is tired, you will jump in and get your hands dirty in the trenches alongside them.

This is a full-time in-office role with the possibility of some remote work. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Maintain and update a secure and scalable server environment based on:
    • AWS managed by CloudFormation
    • Apache, PHP, PostgreSQL, and Redis
    • Ubuntu Server
  • Maintain and update the LBC development infrastructure based on:
    • Git, Gitolite, and Subversion
    • Python 3 and Flask
    • NGINX and uWSGI
    • Ubuntu Server
  • Create and maintain new build pipeline for the game client and assets that is based on Jenkins and interfaces with the existing development infrastructure
  • Provide additional development for the Unity3D/C#-based game client, targeting the Android and iOS mobile platforms
  • Provide technical assistance in publishing the game to the Apple, Google Play, and Amazon app stores
  • Program games and applications in C# / Unity or other languages as needed
  • Assess, develop, debug, maintain, and set code standards
  • Effectively scope and define project requirements
  • Work with existing frameworks, developing new frameworks and functional specifications
  • Aid in developing game concepts
  • Optimize game performance, code stability, code refactoring
  • Propose creative solutions to meet product goals and develop programming best practices
  • Develop admin tools and frameworks to aid in future release updates
    Work effectively in cross-functional teams; participate and contribute at team meetings
  • Mentor and lead other software engineers
  • Be a champion of our studio values and work to build consensus and buy-in from your team
  • Collaborate with remote team members to identify, produce, and deliver tasks on time
  • Update all areas of the game client and the server application for any current and future projects
  • Provide additional Unity3D and server application development as needed

REQUIREMENTS

  • 5+ years of experience leading technical teams in the games industry, with 8+ years of experience developing front- and back-end code and architecture
  • Experience in mobile and freemium (versus large-organization triple-A premium games)
  • Strong expertise in C# Unity, PHP, and JAVA
  • Demonstrated expertise in effective Agile workflows
  • Demonstrated experience in managing and scaling high-performing technical teams
  • Demonstrated experience in managing multiple projects simultaneously
  • Demonstrated experience working directly with creative teams, product teams, and product owners.
  • Ability to communicate complex technical issues with ease, even to less technical team members
  • Ability to adapt existing technical processes and demonstrate success
  • Top-tier communications skills

PERKS & BENEFITS:

  • Downtown office, steps from the skytrain, with unlimited snacks, coffee, and beer
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.


To apply, please send a cover letter AND resume to HR@lbcstudios.ca

Producer

We are seeking a Producer who lives for the granular details, and you can see the opportunities through the noise. You’re proactive, and you like to stay ahead of the curve when identifying potential issues on the horizon. As an LBC Producer, you will be collaborating with a multi-functional team across all disciplines to help deliver engaging content, robust new features, and live events to our passionate fans. You will be the principal product owner on a multi-million dollar product, helping your colleagues navigate their sprint goals, upcoming dependencies, and addressing hurdles as soon as they appear.

This is a Full-time role. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Act as the team’s scrum master and facilitate daily standups, product backlog grooming, team retrospectives, and sprint planning events.
  • Identify deliverables and dependencies with the team, and represent the end-to-end development with colleagues so that we can work backwards and deliver on our sprint goals.
  • Proactively identify blockers with the team, and work with them to remove development obstacles as they appear.
  • Identify and manage any issues that may put the sprint goals at risk.
  • Manage version planning, product road mapping and team resourcing, and present plans for each to the Senior Producer and studio management.
  • Create user stories and prioritize them in the product backlog with clear requirements, and goals established with stakeholders
  • Establish product strategy priorities with stakeholders and the development team, and direct the team in expectations and deliverables to meet the product vision
  • Assess and report on key sprint metrics such as the team’s burndown, or cumulative velocity. Coach the development team in overall scrum methodology
  • Collaborate with the data & analytics teams to investigate, and report on product KPI’s to keep data-driven priorities on the radar. Identify short-term and long-term actionables, and incorporate those action plans into the evolving product strategy
  • Maintain a pulse on the mobile F2P market, successful trends seen in top 50 games across multiple genres, and upcoming movements at the platform level
  • Develop a deep understanding of LBC games, stay in touch with the needs of our fans, and become an expert in the player’s experience

QUALIFICATIONS:

  • 4+ years of experience in a production role with 1+ year of discipline lead, or project lead experience. A combination of 1 shipped title and/or 1+ year of running a live F2P game
  • Bachelor’s degree of relevant education; game design degree is a plus
  • Experience with project management software such as Jira or Assembla
  • Experience with reporting or presentation software such as Powerpoint, or Google Slides.
  • Expertise in agile development approaches such as scrum, or kanban, and the role of the product owner
  • Demonstrated ability to stay disciplined, and work under deadlines in a fast-paced environment
  • Excellent organization skills, a proactive mindset, and strong attention to detail
  • Superb written and verbal communication skills, and an ability to communicate to all team members of all disciplines, at all levels
  • Resourceful, innovative, and able to think on your feet
  • Attentive listening skills, and an ability to hear out team concerns and cultivate lasting relationships across disciplines
  • Able to coach and empower team problem-solving at all times, in all situation
  • Recognized team leader who takes ownership and responsibility for the success of the project, no matter what the hurdles are, or where they arise

PERKS & BENEFITS:

  • Downtown office, steps from the Skytrain
  • Fully stocked pantry & fridge, coffee, and beer
  • Monthly Socials and Team-building Activities
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC was originally founded to develop the first AAA cannabis-themed F2P mobile game. Hempire was launched on April 20, 2017, and has been downloaded over 10M times! It has earned a 4.7 rating on the app and play stores. With Hempire’s success, LBC has grown into a team of over 35 people across a wide range of disciplines. Building off of Hempire’s success, we are developing new exciting titles for the F2P mobile game market driven by our core values:

Accountability -Communicate Fearlessly & Own Your Roles, Make Educated Decisions
Growth – Commit to Growth professionally, personally, and collectively.
Honesty- Cultivate Community, open dialogue, respectful of others
Passion – Give energy to your work and your team. Take pride and be enthusiastic!

We cultivate the freshest interactive experiences in the mobile world. From concept to publishing, our free-to-play games are 100% home-grown, an expression of our passion, commitment to quality and driven by a purpose that will be remembered forever.

We Grow Games.
We Grow Communities.
We Grow Careers.


To apply, please send a cover letter AND resume to HR@lbcstudios.ca

We are looking for a Junior UA Analyst to work with Marketing Leadership to define, manage, and execute a UA strategy that makes use of our different UA channels (including but not limited to FB, Google, Snap, IS, Unity.) Launch, manage, optimize and report accurately mobile acquisition campaigns across all relevant paid channels in the structure defined by the marketing leadership team and marketing strategy.

This is a Full-time role. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Execute tasks independently and provide end-to-end process management of technical tasks
  • Allocate and monitor budgets across ad networks, and explore new networks and budget changes on an ongoing basis
  • Obtain the highest ROI possible while meeting budget and defined KPI goals using the agreed buying model.
  • Establish benchmarks to evaluate campaign performance, and monitor that performance on an ongoing basis
  • Work alongside our development, community, and marketing teams to understand and leverage user behaviour to improve acquisition and retention.
  • Work closely with our Creative team to execute content strategies for user acquisition campaigns.
  • Work closely with the production team to propose improvements and ensure aligned UA strategies with product changes
  • Work closely with our Data Science team to ensure accurate reporting and ensure all KPIs are met.
  • Be creative in coming up with and testing new initiatives, techniques, and approaches to drive acquisition, growth, and retention.
  • Source, evaluate, and test new user acquisition channels to grow and diversify sources of traffic.
  • Keep up-to-date with video-game, entertainment, social-network, and pop-culture trends to continuously educate all stakeholders.
  • Use analysis and industry metrics to evaluate brand and category performance and identify opportunities.
  • Generate and update detailed daily /  weekly spend and performance reports around trends and key metrics specific to goals, and present reports to team management
  • Work closely and collaboratively without UA channel partners to ensure strong relationships and leverage UA opportunities
  • Work closely with our internal and external UA and marketing teams to ensure strong collaboration and results.

QUALIFICATIONS:

  • At least three  years’ development expert
  • Experience on mobile game teams 
  • Must be extremely familiar with numbers, calculations, and simple formulas.
  • Any experience in the tech industry is a bonus, especially marketing or UA.
  • Strong oral and written communication skills.
  • Strong critical-thinking and problem-solving skills.
  • Strong organizational skills (ability to plan the day, being able to calculate priorities, etc).
  • Be able to work as a team, not as an individual.
  • Experience in playing mobile games is a bonus.

PERKS & BENEFITS:

  • Downtown office, steps from the Skytrain
  • Fully stocked pantry & fridge, coffee, and beer
  • Monthly Socials and Team-building Activities
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC was originally founded to develop the first AAA cannabis-themed F2P mobile game. Hempire was launched on April 20, 2017, and has been downloaded over 10M times! It has earned a 4.7 rating on the app and play stores. With Hempire’s success, LBC has grown into a team of over 35 people across a wide range of disciplines. Building off of Hempire’s success, we are developing new exciting titles for the F2P mobile game market driven by our core values:

Accountability -Communicate Fearlessly & Own Your Roles, Make Educated Decisions
Growth – Commit to Growth professionally, personally, and collectively
Honesty- Cultivate Community, open dialogue, respectful of others
Passion – Give energy to your work and your team. Take pride and be enthusiastic!

We cultivate the freshest interactive experiences in the mobile world. From concept to publishing, our free-to-play games are 100% home-grown, an expression of our passion, commitment to quality and driven by a purpose that will be remembered forever.

We Grow Games.
We Grow Communities.
We Grow Careers.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or contact HR@lbcstudios.ca

We are looking for a QA Tester to join our growing QA team! The QA Tester is an entry-level but key member of our internal testing team at LBC Studios. Our QA team is respected and influential at LBC Studios, acting as the gateway for our work effort to the live game environment. The QA Tester ensures that bugs are found, confirmed, and communicated in a timely manner, minimizing the impact on our live products. The successful candidate will be required to work independently but will need to be responsible and communicative with team members across the Scrum team. The ideal candidate will have proven team-play skills, a love of gaming, an interest in professional growth, and will be focused on test quality.

This is a Full-time role. Temporarily remote due to COVID-19

RESPONSIBILITIES:

  • Work closely with the Vancouver-based studio, including but not limited to the design, development, marketing, and customer-service teams, through end-to-end test planning and execution on LBC Studios’ products
  • Create and run test plans for the product, and work with the development team to update them as needed
  • Participate in team meetings, as required
  • Test and track bugs in JIRA, and additional priority testing as required
  • Document and update processes in Confluence
  • Facilitate resolution of project-impacting issues that require intervention
  • Create QA test plan scripts as requested
  • Participate in Slack and communicate with the team as needed
  • Master your assigned game (and other LBC products, as needed)
  • Other duties as assigned

QUALIFICATIONS:

  • Top-tier personal accountability and drive
  • 6 months of team-based Quality Assurance experience an asset
  • Experience with bug-tracking software an asset
  • Experience with mobile games and devices an asset
  • Bonus if you have – Online testing experience
  • Bonus if you have – Mobile testing experience

PERKS & BENEFITS:

  • Downtown office, steps from the Skytrain
  • Fully stocked pantry & fridge, coffee, and beer
  • Monthly Socials and Team-building Activities
  • Flexible scheduling
  • Work from home one day a week
  • Competitive compensation
  • Growth and team-focused company culture
  • Access to a health-spending account in lieu of benefits

ABOUT LBC:

LBC was originally founded to develop the first AAA cannabis-themed F2P mobile game. Hempire was launched on April 20, 2017, and has been downloaded over 10M times! It has earned a 4.7 rating on the app and play stores. With Hempire’s success, LBC has grown into a team of over 35 people across a wide range of disciplines. Building off of Hempire’s success, we are developing new exciting titles for the F2P mobile game market driven by our core values:

Accountability -Communicate Fearlessly & Own Your Roles, Make Educated Decisions
Growth – Commit to Growth professionally, personally, and collectively
Honesty- Cultivate Community, open dialogue, respectful of others
Passion – Give energy to your work and your team. Take pride and be enthusiastic!

We cultivate the freshest interactive experiences in the mobile world. From concept to publishing, our free-to-play games are 100% home-grown, an expression of our passion, commitment to quality and driven by a purpose that will be remembered forever.

We Grow Games.
We Grow Communities.
We Grow Careers.


To apply, please send a cover letter AND resume (or LinkedIn profile link) using this form or contact HR@lbcstudios.ca

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